This is Scarygirl. It's cute and I'm bad at it. |
I've played and owned a lot of platformers in my day. Sonic, Tiny Toons Adventures, Kirby's Dreamland, Jazz Jackrabbit and Kellogg's Mission Nutrition (shut up, it was a classic) when I was but a wee lass and once I got older I tried many more.
Games like Kirby's Nightmare in Dreamland, Mario Sunshine, Super Mario Bros. 3 and many more.
In fact, I've tried more now than I did when I was little.
The Misadventures of P.B. Winterbottom is clever and funny and it rhymes and I love it. Yet I'm still awful at it. |
For a long time, Kirby's Nightmare in Dreamland was the only platformer I owned that worked properly (I still have my apparently broken copy of Lady Sia).
These days I buy video games more often, especially on Steam, so I find myself being lured in by the siren song of platformers more often.
Why?
If I wanted first person jumping puzzles, Quantum Conundrum, I'd download an adventure map for Minecraft. Your clever dialogue won't make me forgive you. |
It's usually the premise and/or art direction. Because platforming is such a basic gameplay method, it reacts well to innovation. It also can be the basis for some amazing stories, the sky can be the limit for epic, surreal or introspective adventures in platforming.
It's for these reasons that I'm a little bit in love with the genre.
The final level in Psychonauts is worse than Hitler. |
That would be one.
Kirby's Dreamland for the Game Boy and I've only completed the A game. The B game is too hard for me.
Kirby's Dreamland was intended as an introduction into platformers for children.
I'm so bad that I have difficulty with the first few levels of Super Mario Bros. 3.
Yet my ability to finish games like this has done nothing to abate my desire to buy and play them.
This one in Alice: Madness Returns is more like Stalin. |
Oh well, c'est la vie.
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